Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

5 products

Growth of Colonial Communities SCOOT TASK CARDS Socials Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Growth of Colonial Communities SCOOT TASK CARDS Socials Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Growth of Colonial Communities BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Growth of Colonial Communities BUMP Socials Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Growth of Colonial Communities FRAZZLED Socials Game - No Prep Grade 3 Review

Type: FRAZZLED

Growth of Colonial Communities FRAZZLED Socials Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Growth of Colonial Communities BIG TERRIBLE GAME - Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Growth of Colonial Communities BIG TERRIBLE GAME - Grade 3 Socials Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Growth of Colonial Communities TRASHKETBALL Socials Game - No Prep Grade 3

Type: TRASHKETBALL

Growth of Colonial Communities TRASHKETBALL Socials Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 5 Growth of Colonial Communities review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.