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Growth of U.S. Cities GRUDGEBALL Socials Game - No Prep Grade 5 Review Activity

Type: GRUDGEBALL

Growth of U.S. Cities GRUDGEBALL Socials Game - No Prep Grade 5 Review Activity

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Growth of U.S. Cities SCOOT TASK CARDS Socials Game - No Prep Grade 5 Review

Type: TASK CARDS for SCOOT

Growth of U.S. Cities SCOOT TASK CARDS Socials Game - No Prep Grade 5 Review

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Growth of U.S. Cities THE TERRIBLE GAME - No Prep Grade 5 Socials Review

Type: The TERRIBLE Game

Growth of U.S. Cities THE TERRIBLE GAME - No Prep Grade 5 Socials Review

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Growth of U.S. Cities BUMP Socials Game - No Prep Grade 5 Review Activity

Type: BUMP

Growth of U.S. Cities BUMP Socials Game - No Prep Grade 5 Review Activity

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Growth of U.S. Cities FRAZZLED Socials Game - No Prep Grade 5 Review Activity

Type: FRAZZLED

Growth of U.S. Cities FRAZZLED Socials Game - No Prep Grade 5 Review Activity

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Growth of U.S. Cities BIG TERRIBLE GAME - No Prep Grade 5 Socials Review

Type: The BIG TERRIBLE Game

Growth of U.S. Cities BIG TERRIBLE GAME - No Prep Grade 5 Socials Review

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Growth of U.S. Cities TRASHKETBALL Socials Game - No Prep Grade 5 Review

Type: TRASHKETBALL

Growth of U.S. Cities TRASHKETBALL Socials Game - No Prep Grade 5 Review

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Explore 7 Growth of U.S. Cities review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.