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7 products

High & Low Tides GRUDGEBALL Science Game - No Prep Astronomy Review Activity

Type: GRUDGEBALL

High & Low Tides GRUDGEBALL Science Game - No Prep Astronomy Review Activity

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High & Low Tides SCOOT TASK CARDS Science Game - No Prep Astronomy Review

Type: TASK CARDS for SCOOT

High & Low Tides SCOOT TASK CARDS Science Game - No Prep Astronomy Review

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High & Low Tides THE TERRIBLE GAME - No Prep Astronomy Science Review Activity

Type: The TERRIBLE Game

High & Low Tides THE TERRIBLE GAME - No Prep Astronomy Science Review Activity

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High & Low Tides BUMP Science Game - No Prep Astronomy Review Activity

Type: BUMP

High & Low Tides BUMP Science Game - No Prep Astronomy Review Activity

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High & Low Tides FRAZZLED Science Game - No Prep Astronomy Review Activity

Type: FRAZZLED

High & Low Tides FRAZZLED Science Game - No Prep Astronomy Review Activity

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High & Low Tides BIG TERRIBLE GAME - No Prep Astronomy Science Review Activity

Type: The BIG TERRIBLE Game

High & Low Tides BIG TERRIBLE GAME - No Prep Astronomy Science Review Activity

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High & Low Tides TRASHKETBALL Science Game - No Prep Astronomy Review Activity

Type: TRASHKETBALL

High & Low Tides TRASHKETBALL Science Game - No Prep Astronomy Review Activity

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Explore 7 High & Low Tides review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.