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7 products

Historical Context for Civic Ideas GRUDGEBALL Socials Game - No Prep Grade 8

Type: GRUDGEBALL

Historical Context for Civic Ideas GRUDGEBALL Socials Game - No Prep Grade 8

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Historical Context for Civic Ideas SCOOT TASK CARDS Socials Game - Grade 8

Type: TASK CARDS for SCOOT

Historical Context for Civic Ideas SCOOT TASK CARDS Socials Game - Grade 8

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Historical Context for Civic Ideas THE TERRIBLE GAME - Grade 8 Socials Review

Type: The TERRIBLE Game

Historical Context for Civic Ideas THE TERRIBLE GAME - Grade 8 Socials Review

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Historical Context for Civic Ideas BUMP Socials Game - No Prep Grade 8 Review

Type: BUMP

Historical Context for Civic Ideas BUMP Socials Game - No Prep Grade 8 Review

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Historical Context for Civic Ideas FRAZZLED Socials Game - No Prep Grade 8

Type: FRAZZLED

Historical Context for Civic Ideas FRAZZLED Socials Game - No Prep Grade 8

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Historical Context for Civic Ideas BIG TERRIBLE GAME - Grade 8 Socials Review

Type: The BIG TERRIBLE Game

Historical Context for Civic Ideas BIG TERRIBLE GAME - Grade 8 Socials Review

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Historical Context for Civic Ideas TRASHKETBALL Socials Game - No Prep Grade 8

Type: TRASHKETBALL

Historical Context for Civic Ideas TRASHKETBALL Socials Game - No Prep Grade 8

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Explore 7 Historical Context for Civic Ideas review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.