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How Computers Help Us GRUDGEBALL Science Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

How Computers Help Us GRUDGEBALL Science Game - No Prep Grade 6 Review Activity

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How Computers Help Us SCOOT TASK CARDS Science Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

How Computers Help Us SCOOT TASK CARDS Science Game - No Prep Grade 6 Review

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How Computers Help Us THE TERRIBLE GAME - No Prep Grade 6 Science Review

Type: The TERRIBLE Game

How Computers Help Us THE TERRIBLE GAME - No Prep Grade 6 Science Review

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How Computers Help Us BUMP Science Game - No Prep Grade 6 Review Activity

Type: BUMP

How Computers Help Us BUMP Science Game - No Prep Grade 6 Review Activity

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How Computers Help Us FRAZZLED Science Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

How Computers Help Us FRAZZLED Science Game - No Prep Grade 6 Review Activity

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How Computers Help Us BIG TERRIBLE GAME - No Prep Grade 6 Science Review

Type: The BIG TERRIBLE Game

How Computers Help Us BIG TERRIBLE GAME - No Prep Grade 6 Science Review

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How Computers Help Us TRASHKETBALL Science Game - No Prep Grade 6 Review

Type: TRASHKETBALL

How Computers Help Us TRASHKETBALL Science Game - No Prep Grade 6 Review

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Explore 7 How Computers Help Us review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.