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5 products

Identify Author Purpose in Informational Text SCOOT TASK CARDS ELA Game Grade 3

Type: TASK CARDS for SCOOT

Identify Author Purpose in Informational Text SCOOT TASK CARDS ELA Game Grade 3

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Identify Author Purpose in Informational Text BUMP ELA Game - No Prep Grade 3

Type: BUMP

Identify Author Purpose in Informational Text BUMP ELA Game - No Prep Grade 3

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Identify Author Purpose in Informational Text FRAZZLED ELA Game - Grade 3

Type: FRAZZLED

Identify Author Purpose in Informational Text FRAZZLED ELA Game - Grade 3

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Identify Author Purpose in Informational Text BIG TERRIBLE GAME - Grade 3 ELA

Type: The BIG TERRIBLE Game

Identify Author Purpose in Informational Text BIG TERRIBLE GAME - Grade 3 ELA

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Identify Author Purpose in Informational Text TRASHKETBALL ELA Game - Grade 3

Type: TRASHKETBALL

Identify Author Purpose in Informational Text TRASHKETBALL ELA Game - Grade 3

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Explore 5 Identify Author Purpose in Informational Text review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.