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7 products

Author’s Purpose in Informational Texts GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Author’s Purpose in Informational Texts GRUDGEBALL ELA Game - No Prep Grade 6

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Author’s Purpose in Informational Texts SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Author’s Purpose in Informational Texts SCOOT TASK CARDS ELA Game - Grade 6

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Author’s Purpose in Informational Texts THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Author’s Purpose in Informational Texts THE TERRIBLE GAME - Grade 6 ELA Review

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Author’s Purpose in Informational Texts BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Author’s Purpose in Informational Texts BUMP ELA Game - No Prep Grade 6 Review

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Author’s Purpose in Informational Texts FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Author’s Purpose in Informational Texts FRAZZLED ELA Game - No Prep Grade 6

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Author’s Purpose in Informational Texts BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Author’s Purpose in Informational Texts BIG TERRIBLE GAME - Grade 6 ELA Review

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Author’s Purpose in Informational Texts TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Author’s Purpose in Informational Texts TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Identify Author’s Purpose in Informational Texts review games designed by a teacher to engage students and reinforce curriculum.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.