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Identify Bias in Informational Text GRUDGEBALL ELA Game - No Prep Grade 9 Review

Type: GRUDGEBALL

Identify Bias in Informational Text GRUDGEBALL ELA Game - No Prep Grade 9 Review

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Identify Bias in Informational Text SCOOT TASK CARDS ELA Game - No Prep Grade 9

Type: TASK CARDS for SCOOT

Identify Bias in Informational Text SCOOT TASK CARDS ELA Game - No Prep Grade 9

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Identify Bias in Informational Text THE TERRIBLE GAME - Grade 9 ELA Review

Type: The TERRIBLE Game

Identify Bias in Informational Text THE TERRIBLE GAME - Grade 9 ELA Review

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Identify Bias in Informational Text BUMP ELA Game - No Prep Grade 9 Review

Type: BUMP

Identify Bias in Informational Text BUMP ELA Game - No Prep Grade 9 Review

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Identify Bias in Informational Text FRAZZLED ELA Game - No Prep Grade 9 Review

Type: FRAZZLED

Identify Bias in Informational Text FRAZZLED ELA Game - No Prep Grade 9 Review

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Identify Bias in Informational Text BIG TERRIBLE GAME - Grade 9 ELA Review

Type: The BIG TERRIBLE Game

Identify Bias in Informational Text BIG TERRIBLE GAME - Grade 9 ELA Review

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Identify Bias in Informational Text TRASHKETBALL ELA Game - No Prep Grade 9

Type: TRASHKETBALL

Identify Bias in Informational Text TRASHKETBALL ELA Game - No Prep Grade 9

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Explore 7 Identify Bias in Informational Text review games designed by a teacher to engage students and reinforce curriculum.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.