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7 products

Characterization Through Actions & Dialogue GRUDGEBALL ELA Game - Grade 9

Type: GRUDGEBALL

Characterization Through Actions & Dialogue GRUDGEBALL ELA Game - Grade 9

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Characterization Through Actions & Dialogue SCOOT TASK CARDS ELA Game - Grade 9

Type: TASK CARDS for SCOOT

Characterization Through Actions & Dialogue SCOOT TASK CARDS ELA Game - Grade 9

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Characterization Through Actions & Dialogue THE TERRIBLE GAME - Grade 9 ELA

Type: The TERRIBLE Game

Characterization Through Actions & Dialogue THE TERRIBLE GAME - Grade 9 ELA

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Characterization Through Actions & Dialogue BUMP ELA Game - No Prep Grade 9

Type: BUMP

Characterization Through Actions & Dialogue BUMP ELA Game - No Prep Grade 9

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Characterization Through Actions & Dialogue FRAZZLED ELA Game - No Prep Grade 9

Type: FRAZZLED

Characterization Through Actions & Dialogue FRAZZLED ELA Game - No Prep Grade 9

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Characterization Through Actions & Dialogue BIG TERRIBLE GAME - Grade 9 ELA

Type: The BIG TERRIBLE Game

Characterization Through Actions & Dialogue BIG TERRIBLE GAME - Grade 9 ELA

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Characterization Through Actions & Dialogue TRASHKETBALL ELA Game - Grade 9

Type: TRASHKETBALL

Characterization Through Actions & Dialogue TRASHKETBALL ELA Game - Grade 9

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Explore 7 Identify Characterization Through Actions & Dialogue review games designed by a teacher to engage students and reinforce curriculum.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.