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7 products

Comma Use in Series & Introductory Elements GRUDGEBALL ELA Game - Grade 5

Type: GRUDGEBALL

Comma Use in Series & Introductory Elements GRUDGEBALL ELA Game - Grade 5

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Comma Use in Series & Introductory Elements SCOOT TASK CARDS ELA Game - Grade 5

Type: TASK CARDS for SCOOT

Comma Use in Series & Introductory Elements SCOOT TASK CARDS ELA Game - Grade 5

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Comma Use in Series & Introductory Elements THE TERRIBLE GAME - Grade 5 ELA

Type: The TERRIBLE Game

Comma Use in Series & Introductory Elements THE TERRIBLE GAME - Grade 5 ELA

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Comma Use in Series & Introductory Elements BUMP ELA Game - No Prep Grade 5

Type: BUMP

Comma Use in Series & Introductory Elements BUMP ELA Game - No Prep Grade 5

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Comma Use in Series & Introductory Elements FRAZZLED ELA Game - No Prep Grade 5

Type: FRAZZLED

Comma Use in Series & Introductory Elements FRAZZLED ELA Game - No Prep Grade 5

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Comma Use in Series & Introductory Elements BIG TERRIBLE GAME - Grade 5 ELA

Type: The BIG TERRIBLE Game

Comma Use in Series & Introductory Elements BIG TERRIBLE GAME - Grade 5 ELA

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Comma Use in Series & Introductory Elements TRASHKETBALL ELA Game - Grade 5

Type: TRASHKETBALL

Comma Use in Series & Introductory Elements TRASHKETBALL ELA Game - Grade 5

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Explore 7 Identify Comma Usage in Series & Introductory Elements review games designed by a teacher to engage students and reinforce curriculum.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.