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Identify Conflict or Tension GRUDGEBALL ELA Game - No Prep Grade 9 Review

Type: GRUDGEBALL

Identify Conflict or Tension GRUDGEBALL ELA Game - No Prep Grade 9 Review

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Identify Conflict or Tension SCOOT TASK CARDS ELA Game - No Prep Grade 9 Review

Type: TASK CARDS for SCOOT

Identify Conflict or Tension SCOOT TASK CARDS ELA Game - No Prep Grade 9 Review

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Identify Conflict or Tension THE TERRIBLE GAME - No Prep Grade 9 ELA Review

Type: The TERRIBLE Game

Identify Conflict or Tension THE TERRIBLE GAME - No Prep Grade 9 ELA Review

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Identify Conflict or Tension BUMP ELA Game - No Prep Grade 9 Review Activity

Type: BUMP

Identify Conflict or Tension BUMP ELA Game - No Prep Grade 9 Review Activity

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Identify Conflict or Tension FRAZZLED ELA Game - No Prep Grade 9 Review Activity

Type: FRAZZLED

Identify Conflict or Tension FRAZZLED ELA Game - No Prep Grade 9 Review Activity

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Identify Conflict or Tension BIG TERRIBLE GAME - No Prep Grade 9 ELA Review

Type: The BIG TERRIBLE Game

Identify Conflict or Tension BIG TERRIBLE GAME - No Prep Grade 9 ELA Review

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Identify Conflict or Tension TRASHKETBALL ELA Game - No Prep Grade 9 Review

Type: TRASHKETBALL

Identify Conflict or Tension TRASHKETBALL ELA Game - No Prep Grade 9 Review

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Explore 7 Identify Conflict or Tension review games designed by a teacher to engage students and reinforce curriculum.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.