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7 products

Identify Effective Discussion Participation GRUDGEBALL ELA Game - Grade 6

Type: GRUDGEBALL

Identify Effective Discussion Participation GRUDGEBALL ELA Game - Grade 6

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Identify Effective Discussion Participation SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Identify Effective Discussion Participation SCOOT TASK CARDS ELA Game - Grade 6

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Identify Effective Discussion Participation THE TERRIBLE GAME - Grade 6 ELA

Type: The TERRIBLE Game

Identify Effective Discussion Participation THE TERRIBLE GAME - Grade 6 ELA

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Identify Effective Discussion Participation BUMP ELA Game - No Prep Grade 6

Type: BUMP

Identify Effective Discussion Participation BUMP ELA Game - No Prep Grade 6

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Identify Effective Discussion Participation FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Identify Effective Discussion Participation FRAZZLED ELA Game - No Prep Grade 6

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Identify Effective Discussion Participation BIG TERRIBLE GAME - Grade 6 ELA

Type: The BIG TERRIBLE Game

Identify Effective Discussion Participation BIG TERRIBLE GAME - Grade 6 ELA

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Identify Effective Discussion Participation TRASHKETBALL ELA Game - Grade 6

Type: TRASHKETBALL

Identify Effective Discussion Participation TRASHKETBALL ELA Game - Grade 6

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Explore 7 Identify Effective Discussion Participation review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.