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7 products

Identify Effective Narrative Conclusions GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Identify Effective Narrative Conclusions GRUDGEBALL ELA Game - No Prep Grade 6

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Identify Effective Narrative Conclusions SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Identify Effective Narrative Conclusions SCOOT TASK CARDS ELA Game - Grade 6

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Identify Effective Narrative Conclusions THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Identify Effective Narrative Conclusions THE TERRIBLE GAME - Grade 6 ELA Review

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Identify Effective Narrative Conclusions BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Identify Effective Narrative Conclusions BUMP ELA Game - No Prep Grade 6 Review

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Identify Effective Narrative Conclusions FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Identify Effective Narrative Conclusions FRAZZLED ELA Game - No Prep Grade 6

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Identify Effective Narrative Conclusions BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Identify Effective Narrative Conclusions BIG TERRIBLE GAME - Grade 6 ELA Review

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Identify Effective Narrative Conclusions TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Identify Effective Narrative Conclusions TRASHKETBALL ELA Game - No Prep Grade 6

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Regular price €4,95 EUR
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Explore 7 Identify Effective Narrative Conclusions review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.