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Identify Evidence Versus Explanation GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Identify Evidence Versus Explanation GRUDGEBALL ELA Game - No Prep Grade 6

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Identify Evidence Versus Explanation SCOOT TASK CARDS ELA Game - No Prep Grade 6

Type: TASK CARDS for SCOOT

Identify Evidence Versus Explanation SCOOT TASK CARDS ELA Game - No Prep Grade 6

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Identify Evidence Versus Explanation THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Identify Evidence Versus Explanation THE TERRIBLE GAME - Grade 6 ELA Review

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Identify Evidence Versus Explanation BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Identify Evidence Versus Explanation BUMP ELA Game - No Prep Grade 6 Review

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Identify Evidence Versus Explanation FRAZZLED ELA Game - No Prep Grade 6 Review

Type: FRAZZLED

Identify Evidence Versus Explanation FRAZZLED ELA Game - No Prep Grade 6 Review

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Identify Evidence Versus Explanation BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Identify Evidence Versus Explanation BIG TERRIBLE GAME - Grade 6 ELA Review

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Identify Evidence Versus Explanation TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Identify Evidence Versus Explanation TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Identify Evidence Versus Explanation review games designed by a teacher to engage students and reinforce curriculum.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.