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7 products

Identify Figurative Language in Literary Text GRUDGEBALL ELA Game - Grade 5

Type: GRUDGEBALL

Identify Figurative Language in Literary Text GRUDGEBALL ELA Game - Grade 5

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Regular price €4,95 EUR
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Identify Figurative Language in Literary Text SCOOT TASK CARDS ELA Game Grade 5

Type: TASK CARDS for SCOOT

Identify Figurative Language in Literary Text SCOOT TASK CARDS ELA Game Grade 5

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Identify Figurative Language in Literary Text THE TERRIBLE GAME - Grade 5 ELA

Type: The TERRIBLE Game

Identify Figurative Language in Literary Text THE TERRIBLE GAME - Grade 5 ELA

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Identify Figurative Language in Literary Text BUMP ELA Game - No Prep Grade 5

Type: BUMP

Identify Figurative Language in Literary Text BUMP ELA Game - No Prep Grade 5

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Identify Figurative Language in Literary Text FRAZZLED ELA Game - Grade 5

Type: FRAZZLED

Identify Figurative Language in Literary Text FRAZZLED ELA Game - Grade 5

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Identify Figurative Language in Literary Text BIG TERRIBLE GAME - Grade 5 ELA

Type: The BIG TERRIBLE Game

Identify Figurative Language in Literary Text BIG TERRIBLE GAME - Grade 5 ELA

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Identify Figurative Language in Literary Text TRASHKETBALL ELA Game - Grade 5

Type: TRASHKETBALL

Identify Figurative Language in Literary Text TRASHKETBALL ELA Game - Grade 5

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Regular price €4,95 EUR
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Explore 7 Identify Figurative Language in Literary Text review games designed by a teacher to engage students and reinforce curriculum.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.