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7 products

Identify Neutral Versus Persuasive Language GRUDGEBALL ELA Game - Grade 7

Type: GRUDGEBALL

Identify Neutral Versus Persuasive Language GRUDGEBALL ELA Game - Grade 7

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Identify Neutral Versus Persuasive Language SCOOT TASK CARDS ELA Game - Grade 7

Type: TASK CARDS for SCOOT

Identify Neutral Versus Persuasive Language SCOOT TASK CARDS ELA Game - Grade 7

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Identify Neutral Versus Persuasive Language THE TERRIBLE GAME - Grade 7 ELA

Type: The TERRIBLE Game

Identify Neutral Versus Persuasive Language THE TERRIBLE GAME - Grade 7 ELA

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Identify Neutral Versus Persuasive Language BUMP ELA Game - No Prep Grade 7

Type: BUMP

Identify Neutral Versus Persuasive Language BUMP ELA Game - No Prep Grade 7

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Identify Neutral Versus Persuasive Language FRAZZLED ELA Game - No Prep Grade 7

Type: FRAZZLED

Identify Neutral Versus Persuasive Language FRAZZLED ELA Game - No Prep Grade 7

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Identify Neutral Versus Persuasive Language BIG TERRIBLE GAME - Grade 7 ELA

Type: The BIG TERRIBLE Game

Identify Neutral Versus Persuasive Language BIG TERRIBLE GAME - Grade 7 ELA

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Identify Neutral Versus Persuasive Language TRASHKETBALL ELA Game - Grade 7

Type: TRASHKETBALL

Identify Neutral Versus Persuasive Language TRASHKETBALL ELA Game - Grade 7

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Regular price €4,95 EUR
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Explore 7 Identify Neutral Versus Persuasive Language review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.