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4 products

Identify Noun Gender - Expressing Opinions TRASHKETBALL Spanish Game - No Prep

Type: TRASHKETBALL

Identify Noun Gender - Expressing Opinions TRASHKETBALL Spanish Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
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Identify Noun Gender - Expressing Opinions BIG TERRIBLE GAME - Spanish Exercise

Type: The BIG TERRIBLE Game

Identify Noun Gender - Expressing Opinions BIG TERRIBLE GAME - Spanish Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Identify Noun Gender - Expressing Opinions BIG TERRIBLE GAME - French Exercise

Type: The BIG TERRIBLE Game

Identify Noun Gender - Expressing Opinions BIG TERRIBLE GAME - French Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Identify Noun Gender - Expressing Opinions TRASHKETBALL French Game - No Prep

Type: TRASHKETBALL

Identify Noun Gender - Expressing Opinions TRASHKETBALL French Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 4 Identify Noun Gender - Expressing Opinions review games designed by a teacher to engage students and reinforce curriculum. Turn Spanish review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.