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Identify Personification GRUDGEBALL ELA Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Identify Personification GRUDGEBALL ELA Game - No Prep Grade 6 Review Activity

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Identify Personification SCOOT TASK CARDS ELA Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Identify Personification SCOOT TASK CARDS ELA Game - No Prep Grade 6 Review

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Identify Personification THE TERRIBLE GAME - No Prep Grade 6 ELA Review Activity

Type: The TERRIBLE Game

Identify Personification THE TERRIBLE GAME - No Prep Grade 6 ELA Review Activity

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Identify Personification BUMP ELA Game - No Prep Grade 6 Review Activity

Type: BUMP

Identify Personification BUMP ELA Game - No Prep Grade 6 Review Activity

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Identify Personification FRAZZLED ELA Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Identify Personification FRAZZLED ELA Game - No Prep Grade 6 Review Activity

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Identify Personification BIG TERRIBLE GAME - No Prep Grade 6 ELA Review Activity

Type: The BIG TERRIBLE Game

Identify Personification BIG TERRIBLE GAME - No Prep Grade 6 ELA Review Activity

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Identify Personification TRASHKETBALL ELA Game - No Prep Grade 6 Review Activity

Type: TRASHKETBALL

Identify Personification TRASHKETBALL ELA Game - No Prep Grade 6 Review Activity

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Explore 7 Identify Personification review games designed by a teacher to engage students and reinforce curriculum.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.