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Identify Persuasive Techniques in Media GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Identify Persuasive Techniques in Media GRUDGEBALL ELA Game - No Prep Grade 6

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Identify Persuasive Techniques in Media SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Identify Persuasive Techniques in Media SCOOT TASK CARDS ELA Game - Grade 6

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Identify Persuasive Techniques in Media THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Identify Persuasive Techniques in Media THE TERRIBLE GAME - Grade 6 ELA Review

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Identify Persuasive Techniques in Media BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Identify Persuasive Techniques in Media BUMP ELA Game - No Prep Grade 6 Review

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Identify Persuasive Techniques in Media FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Identify Persuasive Techniques in Media FRAZZLED ELA Game - No Prep Grade 6

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Identify Persuasive Techniques in Media BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Identify Persuasive Techniques in Media BIG TERRIBLE GAME - Grade 6 ELA Review

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Identify Persuasive Techniques in Media TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Identify Persuasive Techniques in Media TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Identify Persuasive Techniques in Media Messages review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.