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Identify Relevant Evidence GRUDGEBALL ELA Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Identify Relevant Evidence GRUDGEBALL ELA Game - No Prep Grade 6 Review Activity

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Identify Relevant Evidence SCOOT TASK CARDS ELA Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Identify Relevant Evidence SCOOT TASK CARDS ELA Game - No Prep Grade 6 Review

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Identify Relevant Evidence THE TERRIBLE GAME - No Prep Grade 6 ELA Review

Type: The TERRIBLE Game

Identify Relevant Evidence THE TERRIBLE GAME - No Prep Grade 6 ELA Review

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Identify Relevant Evidence BUMP ELA Game - No Prep Grade 6 Review Activity

Type: BUMP

Identify Relevant Evidence BUMP ELA Game - No Prep Grade 6 Review Activity

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Identify Relevant Evidence FRAZZLED ELA Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Identify Relevant Evidence FRAZZLED ELA Game - No Prep Grade 6 Review Activity

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Identify Relevant Evidence BIG TERRIBLE GAME - No Prep Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Identify Relevant Evidence BIG TERRIBLE GAME - No Prep Grade 6 ELA Review

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Identify Relevant Evidence TRASHKETBALL ELA Game - No Prep Grade 6 Review

Type: TRASHKETBALL

Identify Relevant Evidence TRASHKETBALL ELA Game - No Prep Grade 6 Review

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Explore 7 Identify Relevant Evidence review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.