Let customers speak for us
Explore 7 Identify Relevant Evidence for a Claim review games designed by a teacher to engage students and reinforce curriculum.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
- The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


