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7 products

Identify & Revising Narrative Dialogue GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Identify & Revising Narrative Dialogue GRUDGEBALL ELA Game - No Prep Grade 6

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Identify & Revising Narrative Dialogue SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Identify & Revising Narrative Dialogue SCOOT TASK CARDS ELA Game - Grade 6

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Identify & Revising Narrative Dialogue THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Identify & Revising Narrative Dialogue THE TERRIBLE GAME - Grade 6 ELA Review

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Identify & Revising Narrative Dialogue BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Identify & Revising Narrative Dialogue BUMP ELA Game - No Prep Grade 6 Review

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Identify & Revising Narrative Dialogue FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Identify & Revising Narrative Dialogue FRAZZLED ELA Game - No Prep Grade 6

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Identify & Revising Narrative Dialogue BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Identify & Revising Narrative Dialogue BIG TERRIBLE GAME - Grade 6 ELA Review

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Identify & Revising Narrative Dialogue TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Identify & Revising Narrative Dialogue TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Identify & Revising Narrative Dialogue review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.