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6 products

Identify Similes Using Like or As SCOOT TASK CARDS ELA Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Identify Similes Using Like or As SCOOT TASK CARDS ELA Game - No Prep Grade 4

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Identify Similes Using Like or As THE TERRIBLE GAME - No Prep Grade 4 ELA Review

Type: The TERRIBLE Game

Identify Similes Using Like or As THE TERRIBLE GAME - No Prep Grade 4 ELA Review

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Identify Similes Using Like or As BUMP ELA Game - No Prep Grade 4 Review

Type: BUMP

Identify Similes Using Like or As BUMP ELA Game - No Prep Grade 4 Review

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Identify Similes Using Like or As FRAZZLED ELA Game - No Prep Grade 4 Review

Type: FRAZZLED

Identify Similes Using Like or As FRAZZLED ELA Game - No Prep Grade 4 Review

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Identify Similes Using Like or As BIG TERRIBLE GAME - No Prep Grade 4 ELA Review

Type: The BIG TERRIBLE Game

Identify Similes Using Like or As BIG TERRIBLE GAME - No Prep Grade 4 ELA Review

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Identify Similes Using Like or As TRASHKETBALL ELA Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Identify Similes Using Like or As TRASHKETBALL ELA Game - No Prep Grade 4 Review

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Explore 6 Identify Similes Using Like or As review games designed by a teacher to engage students and reinforce curriculum.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.