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Identify Sound Devices in Context GRUDGEBALL ELA Game - No Prep Grade 7 Review

Type: GRUDGEBALL

Identify Sound Devices in Context GRUDGEBALL ELA Game - No Prep Grade 7 Review

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Identify Sound Devices in Context SCOOT TASK CARDS ELA Game - No Prep Grade 7

Type: TASK CARDS for SCOOT

Identify Sound Devices in Context SCOOT TASK CARDS ELA Game - No Prep Grade 7

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Identify Sound Devices in Context THE TERRIBLE GAME - No Prep Grade 7 ELA Review

Type: The TERRIBLE Game

Identify Sound Devices in Context THE TERRIBLE GAME - No Prep Grade 7 ELA Review

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Identify Sound Devices in Context BUMP ELA Game - No Prep Grade 7 Review

Type: BUMP

Identify Sound Devices in Context BUMP ELA Game - No Prep Grade 7 Review

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Identify Sound Devices in Context FRAZZLED ELA Game - No Prep Grade 7 Review

Type: FRAZZLED

Identify Sound Devices in Context FRAZZLED ELA Game - No Prep Grade 7 Review

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Identify Sound Devices in Context BIG TERRIBLE GAME - No Prep Grade 7 ELA Review

Type: The BIG TERRIBLE Game

Identify Sound Devices in Context BIG TERRIBLE GAME - No Prep Grade 7 ELA Review

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Identify Sound Devices in Context TRASHKETBALL ELA Game - No Prep Grade 7 Review

Type: TRASHKETBALL

Identify Sound Devices in Context TRASHKETBALL ELA Game - No Prep Grade 7 Review

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Explore 7 Identify Sound Devices in Context review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.