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7 products

Identify Structural Weaknesses or Gaps GRUDGEBALL ELA Game - No Prep Grade 7

Type: GRUDGEBALL

Identify Structural Weaknesses or Gaps GRUDGEBALL ELA Game - No Prep Grade 7

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Identify Structural Weaknesses or Gaps SCOOT TASK CARDS ELA Game - Grade 7

Type: TASK CARDS for SCOOT

Identify Structural Weaknesses or Gaps SCOOT TASK CARDS ELA Game - Grade 7

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Identify Structural Weaknesses or Gaps THE TERRIBLE GAME - Grade 7 ELA Review

Type: The TERRIBLE Game

Identify Structural Weaknesses or Gaps THE TERRIBLE GAME - Grade 7 ELA Review

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Identify Structural Weaknesses or Gaps BUMP ELA Game - No Prep Grade 7 Review

Type: BUMP

Identify Structural Weaknesses or Gaps BUMP ELA Game - No Prep Grade 7 Review

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Identify Structural Weaknesses or Gaps FRAZZLED ELA Game - No Prep Grade 7

Type: FRAZZLED

Identify Structural Weaknesses or Gaps FRAZZLED ELA Game - No Prep Grade 7

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Identify Structural Weaknesses or Gaps BIG TERRIBLE GAME - Grade 7 ELA Review

Type: The BIG TERRIBLE Game

Identify Structural Weaknesses or Gaps BIG TERRIBLE GAME - Grade 7 ELA Review

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Identify Structural Weaknesses or Gaps TRASHKETBALL ELA Game - No Prep Grade 7

Type: TRASHKETBALL

Identify Structural Weaknesses or Gaps TRASHKETBALL ELA Game - No Prep Grade 7

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Explore 7 Identify Structural Weaknesses or Gaps review games designed by a teacher to engage students and reinforce curriculum.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.