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Identify the Central Idea GRUDGEBALL ELA Game - No Prep Grade 9 Review Activity

Type: GRUDGEBALL

Identify the Central Idea GRUDGEBALL ELA Game - No Prep Grade 9 Review Activity

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Identify the Central Idea SCOOT TASK CARDS ELA Game - No Prep Grade 9 Review

Type: TASK CARDS for SCOOT

Identify the Central Idea SCOOT TASK CARDS ELA Game - No Prep Grade 9 Review

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Identify the Central Idea THE TERRIBLE GAME - No Prep Grade 9 ELA Review

Type: The TERRIBLE Game

Identify the Central Idea THE TERRIBLE GAME - No Prep Grade 9 ELA Review

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Identify the Central Idea BUMP ELA Game - No Prep Grade 9 Review Activity

Type: BUMP

Identify the Central Idea BUMP ELA Game - No Prep Grade 9 Review Activity

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Identify the Central Idea FRAZZLED ELA Game - No Prep Grade 9 Review Activity

Type: FRAZZLED

Identify the Central Idea FRAZZLED ELA Game - No Prep Grade 9 Review Activity

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Identify the Central Idea BIG TERRIBLE GAME - No Prep Grade 9 ELA Review

Type: The BIG TERRIBLE Game

Identify the Central Idea BIG TERRIBLE GAME - No Prep Grade 9 ELA Review

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Identify the Central Idea TRASHKETBALL ELA Game - No Prep Grade 9 Review

Type: TRASHKETBALL

Identify the Central Idea TRASHKETBALL ELA Game - No Prep Grade 9 Review

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Explore 7 Identify the Central Idea review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.