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6 products

Identify the Narrator & Point of View SCOOT TASK CARDS ELA Game - Grade 4

Type: TASK CARDS for SCOOT

Identify the Narrator & Point of View SCOOT TASK CARDS ELA Game - Grade 4

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Identify the Narrator & Point of View THE TERRIBLE GAME - Grade 4 ELA Review

Type: The TERRIBLE Game

Identify the Narrator & Point of View THE TERRIBLE GAME - Grade 4 ELA Review

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Identify the Narrator & Point of View BUMP ELA Game - No Prep Grade 4 Review

Type: BUMP

Identify the Narrator & Point of View BUMP ELA Game - No Prep Grade 4 Review

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Identify the Narrator & Point of View FRAZZLED ELA Game - No Prep Grade 4 Review

Type: FRAZZLED

Identify the Narrator & Point of View FRAZZLED ELA Game - No Prep Grade 4 Review

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Identify the Narrator & Point of View BIG TERRIBLE GAME - Grade 4 ELA Review

Type: The BIG TERRIBLE Game

Identify the Narrator & Point of View BIG TERRIBLE GAME - Grade 4 ELA Review

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Identify the Narrator & Point of View TRASHKETBALL ELA Game - No Prep Grade 4

Type: TRASHKETBALL

Identify the Narrator & Point of View TRASHKETBALL ELA Game - No Prep Grade 4

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Explore 6 Identify the Narrator & Point of View review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.