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Explore 7 Identify the Purpose of Research review games designed by a teacher to engage students and reinforce curriculum.
- Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.
The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.


