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5 products

Author’s Purpose to Inform or Explain SCOOT TASK CARDS ELA Game - Grade 3

Type: TASK CARDS for SCOOT

Author’s Purpose to Inform or Explain SCOOT TASK CARDS ELA Game - Grade 3

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Author’s Purpose to Inform or Explain BUMP ELA Game - No Prep Grade 3 Review

Type: BUMP

Author’s Purpose to Inform or Explain BUMP ELA Game - No Prep Grade 3 Review

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Author’s Purpose to Inform or Explain FRAZZLED ELA Game - No Prep Grade 3 Review

Type: FRAZZLED

Author’s Purpose to Inform or Explain FRAZZLED ELA Game - No Prep Grade 3 Review

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Author’s Purpose to Inform or Explain BIG TERRIBLE GAME - Grade 3 ELA Review

Type: The BIG TERRIBLE Game

Author’s Purpose to Inform or Explain BIG TERRIBLE GAME - Grade 3 ELA Review

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Author’s Purpose to Inform or Explain TRASHKETBALL ELA Game - No Prep Grade 3

Type: TRASHKETBALL

Author’s Purpose to Inform or Explain TRASHKETBALL ELA Game - No Prep Grade 3

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Explore 5 Identify Whether the Author’s Purpose Is to Inform or Explain review games designed by a teacher to engage students and reinforce curriculum.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.