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Incentives & Policy Outcomes GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Incentives & Policy Outcomes GRUDGEBALL Economics Game - No Prep Review Activity

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Incentives & Policy Outcomes SCOOT TASK CARDS Economics Game - No Prep Review

Type: TASK CARDS for SCOOT

Incentives & Policy Outcomes SCOOT TASK CARDS Economics Game - No Prep Review

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Incentives & Policy Outcomes THE TERRIBLE GAME - No Prep Economics Review

Type: The TERRIBLE Game

Incentives & Policy Outcomes THE TERRIBLE GAME - No Prep Economics Review

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Incentives & Policy Outcomes BUMP Economics Game - No Prep Review Activity

Type: BUMP

Incentives & Policy Outcomes BUMP Economics Game - No Prep Review Activity

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Incentives & Policy Outcomes FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Incentives & Policy Outcomes FRAZZLED Economics Game - No Prep Review Activity

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Incentives & Policy Outcomes BIG TERRIBLE GAME - No Prep Economics Review

Type: The BIG TERRIBLE Game

Incentives & Policy Outcomes BIG TERRIBLE GAME - No Prep Economics Review

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Incentives & Policy Outcomes TRASHKETBALL Economics Game - No Prep Review

Type: TRASHKETBALL

Incentives & Policy Outcomes TRASHKETBALL Economics Game - No Prep Review

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Explore 7 Incentives & Policy Outcomes review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.