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Income & Spending GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Income & Spending GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Income & Spending SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Income & Spending SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

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Income & Spending THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The TERRIBLE Game

Income & Spending THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Income & Spending BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Income & Spending BUMP Socials Game - No Prep Grade 6 Review Activity

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Income & Spending FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Income & Spending FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Income & Spending BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The BIG TERRIBLE Game

Income & Spending BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Income & Spending TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

Type: TRASHKETBALL

Income & Spending TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

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Explore 7 Income & Spending review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.