Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

5 products

Indigenous Use of Natural Resources SCOOT TASK CARDS Socials Game - Grade 3

Type: TASK CARDS for SCOOT

Indigenous Use of Natural Resources SCOOT TASK CARDS Socials Game - Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Indigenous Use of Natural Resources BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Indigenous Use of Natural Resources BUMP Socials Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Indigenous Use of Natural Resources FRAZZLED Socials Game - No Prep Grade 3

Type: FRAZZLED

Indigenous Use of Natural Resources FRAZZLED Socials Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Indigenous Use of Natural Resources BIG TERRIBLE GAME - Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Indigenous Use of Natural Resources BIG TERRIBLE GAME - Grade 3 Socials Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Indigenous Use of Natural Resources TRASHKETBALL Socials Game - No Prep Grade 3

Type: TRASHKETBALL

Indigenous Use of Natural Resources TRASHKETBALL Socials Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 5 Indigenous Use of Natural Resources review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.