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Informational Text Structure & Organization GRUDGEBALL ELA Game - Grade 10

Type: GRUDGEBALL

Informational Text Structure & Organization GRUDGEBALL ELA Game - Grade 10

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Informational Text Structure & Organization SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Informational Text Structure & Organization SCOOT TASK CARDS ELA Game - Grade 10

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Informational Text Structure & Organization THE TERRIBLE GAME - Grade 10 ELA

Type: The TERRIBLE Game

Informational Text Structure & Organization THE TERRIBLE GAME - Grade 10 ELA

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Informational Text Structure & Organization BUMP ELA Game - No Prep Grade 10

Type: BUMP

Informational Text Structure & Organization BUMP ELA Game - No Prep Grade 10

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Informational Text Structure & Organization FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Informational Text Structure & Organization FRAZZLED ELA Game - No Prep Grade 10

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Informational Text Structure & Organization BIG TERRIBLE GAME - Grade 10 ELA

Type: The BIG TERRIBLE Game

Informational Text Structure & Organization BIG TERRIBLE GAME - Grade 10 ELA

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Informational Text Structure & Organization TRASHKETBALL ELA Game - Grade 10

Type: TRASHKETBALL

Informational Text Structure & Organization TRASHKETBALL ELA Game - Grade 10

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Explore 7 Informational Text Structure & Organization review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.