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7 products

Interest Groups GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Interest Groups GRUDGEBALL Civics Game - No Prep Review Activity

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Interest Groups SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Interest Groups SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Interest Groups THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Interest Groups THE TERRIBLE GAME - No Prep Civics Review Activity

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Interest Groups BUMP Civics Game - No Prep Review Activity

Type: BUMP

Interest Groups BUMP Civics Game - No Prep Review Activity

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Interest Groups FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Interest Groups FRAZZLED Civics Game - No Prep Review Activity

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Interest Groups BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Interest Groups BIG TERRIBLE GAME - No Prep Civics Review Activity

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Interest Groups TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Interest Groups TRASHKETBALL Civics Game - No Prep Review Activity

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Explore 7 Interest Groups review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.