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Explore 6 Interpret the Meaning of Similes in Context review games designed by a teacher to engage students and reinforce curriculum.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
Review works a lot better when students actually want to participate, and games give them a reason to jump in. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


