Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

6 products

Interpret What Figurative Language Suggests SCOOT TASK CARDS ELA Game - Grade 4

Type: TASK CARDS for SCOOT

Interpret What Figurative Language Suggests SCOOT TASK CARDS ELA Game - Grade 4

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Interpret What Figurative Language Suggests THE TERRIBLE GAME - Grade 4 ELA

Type: The TERRIBLE Game

Interpret What Figurative Language Suggests THE TERRIBLE GAME - Grade 4 ELA

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Interpret What Figurative Language Suggests BUMP ELA Game - No Prep Grade 4

Type: BUMP

Interpret What Figurative Language Suggests BUMP ELA Game - No Prep Grade 4

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Interpret What Figurative Language Suggests FRAZZLED ELA Game - No Prep Grade 4

Type: FRAZZLED

Interpret What Figurative Language Suggests FRAZZLED ELA Game - No Prep Grade 4

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Interpret What Figurative Language Suggests BIG TERRIBLE GAME - Grade 4 ELA

Type: The BIG TERRIBLE Game

Interpret What Figurative Language Suggests BIG TERRIBLE GAME - Grade 4 ELA

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Interpret What Figurative Language Suggests TRASHKETBALL ELA Game - Grade 4

Type: TRASHKETBALL

Interpret What Figurative Language Suggests TRASHKETBALL ELA Game - Grade 4

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 6 Interpret What Figurative Language Suggests review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.