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7 products

Land GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Land GRUDGEBALL Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Land SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Land SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Land THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Land THE TERRIBLE GAME - No Prep Economics Review Activity

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Regular price €4,95 EUR
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Land BUMP Economics Game - No Prep Review Activity

Type: BUMP

Land BUMP Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Land FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Land FRAZZLED Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Land BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Land BIG TERRIBLE GAME - No Prep Economics Review Activity

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Regular price €4,95 EUR
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Land TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Land TRASHKETBALL Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Land review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.