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7 products

Lawmaking Process GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Lawmaking Process GRUDGEBALL Civics Game - No Prep Review Activity

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Lawmaking Process SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Lawmaking Process SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Lawmaking Process THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Lawmaking Process THE TERRIBLE GAME - No Prep Civics Review Activity

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Lawmaking Process BUMP Civics Game - No Prep Review Activity

Type: BUMP

Lawmaking Process BUMP Civics Game - No Prep Review Activity

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Lawmaking Process FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Lawmaking Process FRAZZLED Civics Game - No Prep Review Activity

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Lawmaking Process BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Lawmaking Process BIG TERRIBLE GAME - No Prep Civics Review Activity

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Lawmaking Process TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Lawmaking Process TRASHKETBALL Civics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Lawmaking Process review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.