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Lessons from the Past GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Lessons from the Past GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Lessons from the Past SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Lessons from the Past SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

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Lessons from the Past THE TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The TERRIBLE Game

Lessons from the Past THE TERRIBLE GAME - No Prep Grade 6 Socials Review

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Lessons from the Past BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Lessons from the Past BUMP Socials Game - No Prep Grade 6 Review Activity

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Lessons from the Past FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Lessons from the Past FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Lessons from the Past BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Lessons from the Past BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

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Lessons from the Past TRASHKETBALL Socials Game - No Prep Grade 6 Review

Type: TRASHKETBALL

Lessons from the Past TRASHKETBALL Socials Game - No Prep Grade 6 Review

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Explore 7 Lessons from the Past review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.