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7 products

Light & Sound GRUDGEBALL Science Game - No Prep Grade 5 Review Activity

Type: GRUDGEBALL

Light & Sound GRUDGEBALL Science Game - No Prep Grade 5 Review Activity

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Light & Sound SCOOT TASK CARDS Science Game - No Prep Grade 5 Review Activity

Type: TASK CARDS for SCOOT

Light & Sound SCOOT TASK CARDS Science Game - No Prep Grade 5 Review Activity

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Light & Sound THE TERRIBLE GAME - No Prep Grade 5 Science Review Activity

Type: The TERRIBLE Game

Light & Sound THE TERRIBLE GAME - No Prep Grade 5 Science Review Activity

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Light & Sound BUMP Science Game - No Prep Grade 5 Review Activity

Type: BUMP

Light & Sound BUMP Science Game - No Prep Grade 5 Review Activity

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Light & Sound FRAZZLED Science Game - No Prep Grade 5 Review Activity

Type: FRAZZLED

Light & Sound FRAZZLED Science Game - No Prep Grade 5 Review Activity

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Light & Sound BIG TERRIBLE GAME - No Prep Grade 5 Science Review Activity

Type: The BIG TERRIBLE Game

Light & Sound BIG TERRIBLE GAME - No Prep Grade 5 Science Review Activity

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Light & Sound TRASHKETBALL Science Game - No Prep Grade 5 Review Activity

Type: TRASHKETBALL

Light & Sound TRASHKETBALL Science Game - No Prep Grade 5 Review Activity

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Regular price €4,95 EUR
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Explore 7 Light & Sound review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.