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Explore 7 Limit Laws and Techniques review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Math.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.


