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Explore 7 Linear vs Nonlinear Trends review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.
- In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
- The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
- SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
- TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
- The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.


