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5 products

Magnet Strength & Distance SCOOT TASK CARDS Science Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Magnet Strength & Distance SCOOT TASK CARDS Science Game - No Prep Grade 3

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Magnet Strength & Distance BUMP Science Game - No Prep Grade 3 Review Activity

Type: BUMP

Magnet Strength & Distance BUMP Science Game - No Prep Grade 3 Review Activity

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Magnet Strength & Distance FRAZZLED Science Game - No Prep Grade 3 Review

Type: FRAZZLED

Magnet Strength & Distance FRAZZLED Science Game - No Prep Grade 3 Review

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Magnet Strength & Distance BIG TERRIBLE GAME - No Prep Grade 3 Science Review

Type: The BIG TERRIBLE Game

Magnet Strength & Distance BIG TERRIBLE GAME - No Prep Grade 3 Science Review

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Magnet Strength & Distance TRASHKETBALL Science Game - No Prep Grade 3 Review

Type: TRASHKETBALL

Magnet Strength & Distance TRASHKETBALL Science Game - No Prep Grade 3 Review

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Regular price €4,95 EUR
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Explore 5 Magnet Strength & Distance review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.