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5 products

Magnetic Attraction & Repulsion SCOOT TASK CARDS Science Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Magnetic Attraction & Repulsion SCOOT TASK CARDS Science Game - No Prep Grade 3

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Magnetic Attraction & Repulsion BUMP Science Game - No Prep Grade 3 Review

Type: BUMP

Magnetic Attraction & Repulsion BUMP Science Game - No Prep Grade 3 Review

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Magnetic Attraction & Repulsion FRAZZLED Science Game - No Prep Grade 3 Review

Type: FRAZZLED

Magnetic Attraction & Repulsion FRAZZLED Science Game - No Prep Grade 3 Review

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Magnetic Attraction & Repulsion BIG TERRIBLE GAME - Grade 3 Science Review

Type: The BIG TERRIBLE Game

Magnetic Attraction & Repulsion BIG TERRIBLE GAME - Grade 3 Science Review

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Magnetic Attraction & Repulsion TRASHKETBALL Science Game - No Prep Grade 3

Type: TRASHKETBALL

Magnetic Attraction & Repulsion TRASHKETBALL Science Game - No Prep Grade 3

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Regular price €4,95 EUR
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Explore 5 Magnetic Attraction & Repulsion review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.