Let customers speak for us
Explore 2 Match the Definition - Frequency & Future Plans review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice French.
- Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.


