Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

4 products

Match the Definition - Rooms in the Home TRASHKETBALL Spanish Game - No Prep

Type: TRASHKETBALL

Match the Definition - Rooms in the Home TRASHKETBALL Spanish Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Rooms in the Home BIG TERRIBLE GAME - Spanish Exercise

Type: The BIG TERRIBLE Game

Match the Definition - Rooms in the Home BIG TERRIBLE GAME - Spanish Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Rooms in the Home BIG TERRIBLE GAME - French Exercise

Type: The BIG TERRIBLE Game

Match the Definition - Rooms in the Home BIG TERRIBLE GAME - French Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Rooms in the Home TRASHKETBALL French Game - No Prep

Type: TRASHKETBALL

Match the Definition - Rooms in the Home TRASHKETBALL French Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 4 Match the Definition - Rooms in the Home review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Spanish review to life with a classroom game.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.