Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

4 products

Match the Definition - Technology Devices TRASHKETBALL Spanish Game - No Prep

Type: TRASHKETBALL

Match the Definition - Technology Devices TRASHKETBALL Spanish Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Technology Devices BIG TERRIBLE GAME - Spanish Exercise

Type: The BIG TERRIBLE Game

Match the Definition - Technology Devices BIG TERRIBLE GAME - Spanish Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Technology Devices BIG TERRIBLE GAME - French Exercise

Type: The BIG TERRIBLE Game

Match the Definition - Technology Devices BIG TERRIBLE GAME - French Exercise

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Match the Definition - Technology Devices TRASHKETBALL French Game - No Prep

Type: TRASHKETBALL

Match the Definition - Technology Devices TRASHKETBALL French Game - No Prep

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 4 Match the Definition - Technology Devices review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Spanish review to life with a classroom game.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.