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7 products

Measuring Social Change GRUDGEBALL Socials Game - No Prep Grade 8 Review

Type: GRUDGEBALL

Measuring Social Change GRUDGEBALL Socials Game - No Prep Grade 8 Review

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Measuring Social Change SCOOT TASK CARDS Socials Game - No Prep Grade 8 Review

Type: TASK CARDS for SCOOT

Measuring Social Change SCOOT TASK CARDS Socials Game - No Prep Grade 8 Review

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Measuring Social Change THE TERRIBLE GAME - No Prep Grade 8 Socials Review

Type: The TERRIBLE Game

Measuring Social Change THE TERRIBLE GAME - No Prep Grade 8 Socials Review

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Measuring Social Change BUMP Socials Game - No Prep Grade 8 Review Activity

Type: BUMP

Measuring Social Change BUMP Socials Game - No Prep Grade 8 Review Activity

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Measuring Social Change FRAZZLED Socials Game - No Prep Grade 8 Review Activity

Type: FRAZZLED

Measuring Social Change FRAZZLED Socials Game - No Prep Grade 8 Review Activity

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Measuring Social Change BIG TERRIBLE GAME - No Prep Grade 8 Socials Review

Type: The BIG TERRIBLE Game

Measuring Social Change BIG TERRIBLE GAME - No Prep Grade 8 Socials Review

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Measuring Social Change TRASHKETBALL Socials Game - No Prep Grade 8 Review

Type: TRASHKETBALL

Measuring Social Change TRASHKETBALL Socials Game - No Prep Grade 8 Review

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Explore 7 Measuring Social Change review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.