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7 products

Metals, Nonmetals, & Metalloids GRUDGEBALL Science Game - No Prep Chemistry

Type: GRUDGEBALL

Metals, Nonmetals, & Metalloids GRUDGEBALL Science Game - No Prep Chemistry

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Metals, Nonmetals, & Metalloids SCOOT TASK CARDS Science Game - Chemistry

Type: TASK CARDS for SCOOT

Metals, Nonmetals, & Metalloids SCOOT TASK CARDS Science Game - Chemistry

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Metals, Nonmetals, & Metalloids THE TERRIBLE GAME - Chemistry Science Review

Type: The TERRIBLE Game

Metals, Nonmetals, & Metalloids THE TERRIBLE GAME - Chemistry Science Review

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Metals, Nonmetals, & Metalloids BUMP Science Game - No Prep Chemistry Review

Type: BUMP

Metals, Nonmetals, & Metalloids BUMP Science Game - No Prep Chemistry Review

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Metals, Nonmetals, & Metalloids FRAZZLED Science Game - No Prep Chemistry Review

Type: FRAZZLED

Metals, Nonmetals, & Metalloids FRAZZLED Science Game - No Prep Chemistry Review

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Metals, Nonmetals, & Metalloids BIG TERRIBLE GAME - Chemistry Science Review

Type: The BIG TERRIBLE Game

Metals, Nonmetals, & Metalloids BIG TERRIBLE GAME - Chemistry Science Review

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Metals, Nonmetals, & Metalloids TRASHKETBALL Science Game - No Prep Chemistry

Type: TRASHKETBALL

Metals, Nonmetals, & Metalloids TRASHKETBALL Science Game - No Prep Chemistry

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Explore 7 Metals, Nonmetals, & Metalloids review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.