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7 products

Moons & Habitability GRUDGEBALL Science Game - No Prep Astronomy Review Activity

Type: GRUDGEBALL

Moons & Habitability GRUDGEBALL Science Game - No Prep Astronomy Review Activity

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Moons & Habitability SCOOT TASK CARDS Science Game - No Prep Astronomy Review

Type: TASK CARDS for SCOOT

Moons & Habitability SCOOT TASK CARDS Science Game - No Prep Astronomy Review

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Moons & Habitability THE TERRIBLE GAME - No Prep Astronomy Science Review

Type: The TERRIBLE Game

Moons & Habitability THE TERRIBLE GAME - No Prep Astronomy Science Review

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Moons & Habitability BUMP Science Game - No Prep Astronomy Review Activity

Type: BUMP

Moons & Habitability BUMP Science Game - No Prep Astronomy Review Activity

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Moons & Habitability FRAZZLED Science Game - No Prep Astronomy Review Activity

Type: FRAZZLED

Moons & Habitability FRAZZLED Science Game - No Prep Astronomy Review Activity

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Moons & Habitability BIG TERRIBLE GAME - No Prep Astronomy Science Review

Type: The BIG TERRIBLE Game

Moons & Habitability BIG TERRIBLE GAME - No Prep Astronomy Science Review

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Moons & Habitability TRASHKETBALL Science Game - No Prep Astronomy Review

Type: TRASHKETBALL

Moons & Habitability TRASHKETBALL Science Game - No Prep Astronomy Review

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Explore 7 Moons & Habitability review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.